Squid Games

A small but mighty game design house.

Thursday, August 17, 2006

Combat System

What can I say? It's a mess. Playtesting is happening in its roughest sense, and already it is performing its duty: bringing the wrinkles to the surface for observation and ironing. On the upside, everyone agreed that the combat system is different and fun to play, it just needs to be tweaked. And not delicately. Specifically, the rules for retreating are very unclear and the Knight tactic cards, while fun, seem to be about 25% broken. These things will work out more as the economic and political systems shape up, but as it is they're nearly unusable.

Wednesday, August 16, 2006

GenCon Indy


Here's Kevin and Brad demoing the brand new Eve CCG at GenCon. We each received free starter decks for it. Decent game, really.

GenCon was great. I was able to talk with a few people in the business of making games, attend a valuable seminar on how to get your game published, play loads of demo games, have fun with great friends, and establish a good connection with Kevin Brusky of APE Games. I would highly suggest that you check out his stuff, as the artwork on his games is some of the best. And he has also collaborated with Rich Burlew, creator of Order of the Stick, to publish a hilarious, challenging, and fun dungeon delving game based on the comic strip. It should be out soon, and I'll certainly get a copy.

In other news, play testing is going slowly. Mainly my fault--I need to be more intentional about scheduling and structuring the playtesting. Gotta get on that.

Thursday, August 03, 2006

Liege Lords

Just a quick note: finished the LL components over the weekend and week. Maybe I'll get some pics of their sheer simplicity up for you. Sooo, play testing on a massive scale to begin shortly. Meaning: whenever I can get the dudes together to work.

On the agenda: does combat work? how much gold is needed? how do lord/vassal relationships form? how should the economy work? does the game play to an end naturally?