Squid Games

A small but mighty game design house.

Wednesday, April 25, 2007

More help!

In an attempt to get this engine started again, I've invited Ben Lachman to join in the Squid Games development process. With all the real life stuff we're all dealing with, it's been hard to debug, generate ideas, and fine tune what's been working (even with a super-secret online work group). Here's to hoping that adding another brilliant mind to the mess will help this beast turn the corner!

Monday, April 09, 2007

No promises, but...

Things are still very busy in real life for me, but I'm going to try to spend more time working on the games again. Nothing will change unless I change it, right? And at this point, even an hour a week would be more time than I've spent since my last update here. I'm still quite excited about Liege Lords and still think it will be inventive and fun, I just need to find a way to stay motivated to do the necessary work. It's odd how the frustrations I have with my real life job tend to inspire me to complete the games and pursue new horizons...or crush my will to be creative in any sense. [smile] Thanks for tuning in.